Competitive
In progressEVA Bucharest · Solo queue

EVA Bucharest Solo Ladder

Top of the ladder
Pierre1814
Players
1033
Games
704
No longer recordingMatches at this venue aren't being recorded any more. Everything played so far is kept exactly as it is.
01 · Solo queue

The ladder

No games this week yet — the board fills as matches finish.

How ratings & tiers work

Every game moves your rating twice. First, the team result: an Elo exchange against the other side's average rating, so beating a stronger lobby pays more and losing to a weaker one costs more. Second, your personal performance: kill efficiency plus damage output, compared to what was expected of your rating in that lobby. The result decides the direction, performance sizes the move: winners always gain, losers always pay. A great game on a loss loses less; it never profits.

Your first 3 games are placement, played unranked while the system finds your level. Until game 5 your rating is provisional (shown dimmed) and moves faster on purpose, so new players reach their real tier quickly. Everyone starts at 1500.

The ladder never inflates: the team exchange is symmetric (the winners' pot equals the losers'), and when an outlier performance hits its cap the trimmed points simply evaporate — nobody is ever handed points that someone else didn't lose. A tier means the same thing next season as it does today.

Tiers · players in each right now
Diamond2000+0
Platinum1750+5
Gold1500+303
Silver1250+301
Bronze<12501

610 ranked players · tiers are bands of the rating itself: climb the number, climb the tier.

Beating the same team on repeat pays less. An arena night is a small pool of eight or ten players. The console balances teams by rating, but a lobby can also keep its teams fixed all session, and then nothing stops an unbroken streak against the same opponents. So it pays less as it grows: your first 2 wins in a row against the same matchup pay in full; from the 3rd on, each further win pays 80% of the previous one, down to a floor of 25%.

One lost game resets the counter. A session that trades wins never feels this; only an unbroken streak does. And breaking a streak pays in full, plus the upset bonus Elo already gives it. Counters reset every day: it's not how much you play, it's how varied you play.

The pay schedule · wins in a row vs the same team
WinPays
1st100%
2ndfull price100%
3rd×80% each further win80%
4th64%
5th51%
6th41%
7th33%
8th +26%

Full price again the moment the other side takes one, the matchup changes, or a new day starts.

Stop playing and your rating slips. Once you're placed, every 14 days without a ranked game costs 50 points, and it keeps slipping while you're away — down to a floor of 1500, where everyone starts. Only inactivity is floored: losing games can still take you lower, and a rating already at or below 1500doesn't decay at all. There is one clock across every ladder: a ranked game in any mode resets it for all your ratings at once, so they only slip while you're not playing ranked at all — never for favouring one mode over another.

Coming back doesn't hand the points back. You resume from where decay left you and climb again by playing: the comeback game is priced from the decayed rating, not the one you left on. The ladder shows who's sharp now, not who peaked once and walked away.

Idle drift · a 1800 player who stops playing
Time awayRating
playing1800
2 wk−501750
−50 / 2 wk
12 wkfloor1500
▶ returnclimb from here1500

One ranked game — in any mode — resets the clock; the points don't spring back, you build up again from the decayed rating.

02 · Live from the arena

Games

Games
704
13 Sept16 games
PolarisTeam DeathmatchALLIANCE2843REBELS19:57

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HorizonTeam DeathmatchALLIANCE4624REBELS19:47

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PolarisTeam DeathmatchALLIANCE5032REBELS19:00

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HeliosTeam DeathmatchALLIANCE3240REBELS18:45

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AtlantisTeam DeathmatchALLIANCE2038REBELS18:35

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HorizonTeam DeathmatchALLIANCE4124REBELS15:19

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AtlantisTeam DeathmatchALLIANCE4335REBELS15:10

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CliffTeam DeathmatchALLIANCE3230REBELS14:58

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PolarisTeam DeathmatchALLIANCE1238REBELS14:49

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CliffTeam DeathmatchALLIANCE2142REBELS13:10

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HorizonTeam DeathmatchALLIANCE348REBELS12:30

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CeresTeam DeathmatchALLIANCE2613REBELS12:19

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HeliosTeam DeathmatchALLIANCE2315REBELS12:09

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PolarisTeam DeathmatchALLIANCE1532REBELS11:59

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CeresTeam DeathmatchALLIANCE2215REBELS10:51

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PolarisTeam DeathmatchALLIANCE2611REBELS10:42

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12 Sept34 games
CeresTeam DeathmatchALLIANCE4138REBELS21:11

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HorizonTeam DeathmatchALLIANCE5023REBELS21:02

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HeliosTeam DeathmatchALLIANCE4135REBELS20:54

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HeliosTeam DeathmatchALLIANCE3021REBELS18:39

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CeresTeam DeathmatchALLIANCE2137REBELS18:33

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HorizonTeam DeathmatchALLIANCE2436REBELS18:25

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AtlantisTeam DeathmatchALLIANCE2824REBELS18:17

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PolarisTeam DeathmatchALLIANCE814REBELS17:53

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SilvaTeam DeathmatchALLIANCE818REBELS17:46

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SilvaTeam DeathmatchALLIANCE2918REBELS17:12

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PolarisTeam DeathmatchALLIANCE2120REBELS17:04

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CliffTeam DeathmatchALLIANCE3211REBELS16:54

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HeliosTeam DeathmatchALLIANCE2715REBELS16:45

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HeliosTeam DeathmatchALLIANCE2518REBELS16:27

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CeresTeam DeathmatchALLIANCE3038REBELS16:25

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AtlantisTeam DeathmatchALLIANCE2635REBELS16:17

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HeliosTeam DeathmatchALLIANCE2327REBELS16:17

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AtlantisTeam DeathmatchALLIANCE3540REBELS16:09

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CliffTeam DeathmatchALLIANCE2331REBELS16:07

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CliffTeam DeathmatchALLIANCE5048REBELS15:57

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SilvaTeam DeathmatchALLIANCE1134REBELS15:56

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CliffTeam DeathmatchALLIANCE1431REBELS15:37

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SilvaTeam DeathmatchALLIANCE1229REBELS15:30

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HorizonTeam DeathmatchALLIANCE2132REBELS15:23

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PolarisTeam DeathmatchALLIANCE2150REBELS15:15

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SilvaTeam DeathmatchALLIANCE3420REBELS14:55

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HeliosTeam DeathmatchALLIANCE2617REBELS14:49

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PolarisTeam DeathmatchALLIANCE2712REBELS14:44

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AtlantisTeam DeathmatchALLIANCE3331REBELS14:42

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CliffTeam DeathmatchALLIANCE4329REBELS14:33

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HorizonTeam DeathmatchALLIANCE3813REBELS14:31

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PolarisTeam DeathmatchALLIANCE3532REBELS14:25

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HeliosTeam DeathmatchALLIANCE1019REBELS13:56

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AtlantisTeam DeathmatchALLIANCE1415REBELS13:50

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Showing the latest 50 of 704 games.