

EVA Tours Solo Ladder
The ladder
?How ratings & tiers work›
Every game moves your rating twice. First, the team result: an Elo exchange against the other side's average rating, so beating a stronger lobby pays more and losing to a weaker one costs more. Second, your personal performance: kill efficiency plus damage output, compared to what was expected of your rating in that lobby. The result decides the direction, performance sizes the move: winners always gain, losers always pay. A great game on a loss loses less; it never profits.
Your first 3 games are placement, played unranked while the system finds your level. Until game 5 your rating is provisional (shown dimmed) and moves faster on purpose, so new players reach their real tier quickly. Everyone starts at 1500.
The ladder never inflates: the team exchange is symmetric (the winners' pot equals the losers'), and when an outlier performance hits its cap the trimmed points simply evaporate — nobody is ever handed points that someone else didn't lose. A tier means the same thing next season as it does today.